Posts Tagged ‘WiiWare

23
Dec
09

Mega Man 9 – The Blue Bomber is in great shape.

I just finished Mega Man 9 on my family’s Wii. I’ve been wanting to play it since it came out a while ago, but I haven’t had access to it until now. Let’s talk about it, shall we ?

If you’re a Mega Man fan… it’s excellent. If you’re not, it could go either way.

Just in case you don’t know, Mega Man 9 is a new game in the series that is built to look and feel like an old game in the series (the 1-6 era specifically). It’s released for digital download on all the current generation consoles.

I don’t pay a whole lot of attention to Mega Man’s story, but right at the start they shake things up a bit by making Doctor Light the bad guy and not Doctor Wiley. I won’t give away where they’re going with this plot, but it was amusing enough and it didn’t dominate the gameplay. I found myself caring about it ever so slightly more than most Mega Man stories. There was also a cute reference to the other games in the series at the very end that got a big stupid grin out of me.

Gameplay though, that’s the shit that matters! Well, it’s a new old Mega Man game. For me, that’s excellent. The only real gameplay complaint I’ve heard from people is that it’s too hard. You know me, I’ll chalk this up to games getting too easy these days and so on, but come on, it’s a Mega Man game! If it wasn’t at least somewhat challenging Capcom wouldn’t have done their job.

I played through a good portion of the game trading off with a friend of mine, who wrote this guest post and one half of this guest post. It may just be fond memories or something on his part, but he found Mega Man 9 to be a huge step up in difficulty compared to previous games in the series. I argued that maybe he just thinks that because we both spent our entire childhoods becoming Aces at the earlier Mega Man games and this one is akin to starting all over again and needing to learn new things.

As it went on though, I think he might have a bit of a point (for once). All the previous Mega Man games had a few really tough parts, whereas Mega Man 9 seems to be set up to be tough throughout. Do I mind this though? Hell no! The game rules.

There is quite a lot of interesting little gameplay ideas in this game, such as section where Mega Man is floating in low gravity and he needs to fire his mega buster to propel himself in the opposite direction. Of course, this is done around instadeath spikes and flying enemies, just for fair measure.

In a bid to keep up with achievement mongers Capcom also threw in a whole bunch of absolutely ridiculous “challenges” that gamers can do to artificially lengthen their replay value. I got a bunch while playing through the first time, not knowing any of the conditions for them. I looked at them afterwards and saw some truly tough ones, such as completing the whole game without taking a hit, or playing through the game once a day for three days like it’s a damn exercise regiment.

My only complaint would be that they took out Mega Man’s slide (which has been a staple since Mega Man 3). I found myself trying to use it constantly and failing because of it. The charging mega buster I can do without, but dude… give us the slide! There was also a complete lack of Protoman in the game and in the story until the very end where he shows up in a cutscene.

Capcom, we love you. Very few other companies would do such a good job with such an endeavor. I notice you almost set the game up for a Mega Man 10 at the end though…

Get on that. 🙂