26
Nov
09

“No Russian” and CoD4 MW2’s story

Okay, so there’s lots of controversy (or perhaps there was lots of controversy) about the “No Russian” terrorist level of Modern Warfare 2. Some say it’s the most shocking thing games have ever done, others say it’s no big deal. I played through the whole game before writing this, and let me say I’m glad I did, because it completely changed my stance on the thing.

Because “No Russian” actually makes MORE sense out of context.

In case you don’t know, this level is early on in the game, where you play as a CIA infiltrator in a Russian terrorist cell, and you need to at the very least witness (and at the very most participate in) a group of terrorists shooting up an airport full of innocent people. Oh yeah, spoilers.

If you play just the one or two missions leading up to this one, No Russian is shocking, but effective. The great graphics and excellent sound design that I mentioned in the last post about this game heightens the effect to a pretty damn visceral level. It should have more credibility than something like the Grand Theft Auto, Manhunt, or Postal games, because the game makes no qualms about the fact that it’s putting you near bad people and that it will take part of your character’s soul, and it is ostensibly something that is being done for the greater good, whether you believe that’s okay or not.

The most shocking part, for me, was the ending, where the terrorist leader is about to make his triumphant escape and he spins around and unexpectedly shoots you, the player character, and leaves you bleeding to death at the scene. The level is called “No Russian” because they hide their nationality to frame the Americans for this attack. This single event drives the rest of the game, plus it makes the player character’s initial quest completely futile. What a great way to set up one of the game’s villains and kick off the story.

The rest of the game is damn goofy by comparison though.

Just a few levels later, you run through a bombed out Washington DC, complete with busted up White House and the Washington Monument missing large chunks. It becomes so ridiculous that it completely undermines the earlier terrorist level, making you feel like it was indeed just for shock value.

The game is short, and because of that, it feels like it’s stretching believability even more, with all the set pieces so close together. There is another double cross later in the game that more or less repeats the first one, and makes little to no sense by comparison.

“No Russian” should be a topic of discussion, but it shouldn’t be banned or anything of the sort. The game has no concept of how to handle it, but it does show us that games could be intellectually challenging if they knew how to handle themselves. Call of Duty 4 – Modern Warfare 2 is still worth playing though, just for the quick ride that it is.

But just expect a ride.

 

Loving the Craft : A short HP Lovecraft Review – “The Music Of Erich Zann”. FUCK YES this story rules. It’s very short, so I don’t want to spoil it much at all. The lightning fast plot pitch is this: a student goes to a weird apartment building, and his upstairs neighbor plays the strangest music that sounds like it’s almost not of this earth. This tale doesn’t fit into any set of stories, in fact, it can be read completely separately from all of Lovecraft’s other works, and that is one of its strengths. It’s one of my favorite stories of his, and I recommend it to all. Enjoy!

25
Nov
09

Call of Duty 4 – Modern Warfare 2 – The Gameplay – The Blog post

Well, I was in Mexico for the launch of Modern Warfare 2, but I’ve played through the thing and it’s still within a month of the release, so I’m CURRENT for once!

We’ll talk about the game in this post and the controversial “No Russian” mission in another. Why? Because gameplay matters more, of course.

How’s it play? Quite well. The game follows much of the same format as the previous modern warfare game, but I’d argue it has a greater variety in the level design. Because you aren’t always playing as the same soldier, the game leaps around to all kinds of different locations, with many different styles of missions.

The sound design is particularly excellent. That’s not something I usually mention either. You’ll hear your teammates yell VERY specific things. Instead of “enemy to the east!”, you’ll hear “enemy behind that burger place!”. Seriously, it’s impressive. The AI is also quite good, for both AI and teammates.

The Call of Duty games have always done a good job of conveying a sense of chaos. With the aforementioned yelling and the explosions everywhere and several scripted events, they try really hard to give that cinematic feel. This is the type of thing that’s really cool for newcomers, but if you’ve seen previous games in the franchise, some of the gags might be a little old. The game repeats the “frantically running to a helicopter and JUUUMP” sequence at least twice, which is too bad, because the first modern warfare game had that at least twice as well.

They give you that “set piece” feel from time to time. One example is when you’re walking with your pals through a field and all of a sudden the game goes into slow motion as a bouncing betty flies up in your face and the words “press C to crouch” pop up on the screen like you’re some kind of fool. Some people will love those cinematic moments, others will find them really contrived.

The only real new innovation in the gameplay is breaching, where you set up a breaching charge against a door or wall, and then charge in and shoot things that are inexplicably in slow motion. I don’t know, I found these sequences pretty dumb, why is Call of Duty trying to be a John Woo movie?

My major complaint with the game is the checkpoints. The game saves whenever it feels like it, usually every couple minutes, so that you don’t complain if you’re no good. The thing is, I found myself in several “checkpoint traps”, where the game chose to save after I had been blinded by a flashbang, or seconds before an objective was about to be failed (maybe I’m no good). The game trying to hold your hand actually makes it worse, because you need to restart the level if you’re stuck in one of these situations.

We’ll talk about “No Russian” and the game’s story next time.

Loving the craft: A short H.P. Lovecraft Review – “The Unnamable”. This story is the second in the “Randolph Carter” series. I rather like this one. It leads the reader to the assumption that Randolph Carter is simply Lovecraft’s stand in for himself. Carter is a writer of Weird Fiction and he meets with another author to discuss their writing styles. His friend is critical of him using unknowable and indescribable evil in his stories, thinking that it’s a cop out… but of course, there’s a surprise waiting for him. This felt to me like Lovecraft giving the finger to some of his critics, but it made for a good story as well. It advances the Randolph Carter saga as well. Check it out, it’s a pretty good quick read.

19
Nov
09

Anno 1404 – aka Dawn of Discovery

I have a weakness for strategy games that involve bustling little communities. Stronghold has always been a favorite of mine, because you can watch one little piece of grain go through its entire production cycle from seed to flour to bread to some ungrateful peasant’s stomach. All the while, you can see the hunters with their little dogs, the jester entertaining the troops, and the priest blessing people.

Anno 1404 (known as Dawn of Discovery here in North America) has the requisite amount of bustle for me. You run a series of islands and port towns that you must grow and keep satisfied. You can almost never get everything to fulfill everyone’s needs on one island, so you must colonize several and set up elaborate trade routes with ships to make sure your production never fails.

This is really hard to grasp at first, but it is ultimately very satisfying. You can micromanage to the extreme if you want to, individually performing each and every shipping run manually, or you can set up routes that your ships will run once you’ve laid out the parameters. I do a mix of both, because I’m cool like that.

There’s a campaign mode, which is surprisingly slowly paced for the most part. It’s only 8 missions, but each one will take around 3 or 4 hours to complete. The game has other continuous play modes, where you can treat it like a sim game, as well as a few scenario modes that have different goals for the player to accomplish. This is exactly what I want in a strategy game. A building campaign mode, with self contained levels that slowly teach, with the option to play endlessly afterwards.

I found the first couple campaign levels to be really fun, but towards the end it started to bug me. The naval battles are quite simple and easy to manage, but the interface for moving around your ground forces is both initially hard to grasp and incredibly clunky. There are problems with objectives throughout the campaign as well, where the game gives you objectives, but doesn’t tell you how to achieve them, or refuses to give you objectives until you do something that isn’t clear, leading you to just blindly develop your city as you await direction.

There are also a few objectives that require skills that will outright bother some gamers. In one level you need to find spies in your city within a time limit, or else they will sabotage some part of your empire. You do this by zooming in and clicking on little spy guys in your bustling metropolis. I found it gimmicky and stupid, but others will find that level of “twitch gaming” completely unwelcome in their sophisticated city building game.

I enjoyed Dawn of Discovery quite a bit though. I recommend it to fans of the Tropico and Stronghold games particularly. Check it out if you wanna build a series of cities and trade routes, but you think Settlers of Catan is overrated.

Loving the Craft – A brief HP Lovecraft review: “The Statement of Randolph Carter”. I’m going to go back and cover the Randolph Carter stories leading up to “The Silver Key”, since I felt bad about starting with that one out of sequence. This is a quick little story that Lovecraft wrote quite early in his career. It feels like an early story, too. It’s simpler than most of his other work, with a kind of abrupt but unsurprising ending. You can see the foundations of his writing style here though, so I recommend it to fans.

06
Nov
09

New Mineshaft Feature : Loving the Craft

Well I’ve yet to top my (unimpressive) Robotron score from a while back, so I need an ongoing feature to keep me coming back to the mineshaft. In addition to the normal posts, I will be spending a paragraph or two at the bottom to explore an H.P. Lovecraft story, since I think in general he is a writer that is known of, but not known well enough outside of a few key stories.

Some of the stories might warrant a whole post, though I’m sure I can capture how I felt about one of his short stories in a little blurb at the end of a post, taking the place of the Robotron Diaries (unless I top my score). We’ll be kicking this off in style, with a story that helped renew my interest in this author : “The Silver Key.”

This story is the third in the series of Randolph Carter stories. It’s not completely necessary to read the other two first, but if you wanna be hardcore about it, go for it and read “The Statement of Randolph Carter” and “The Unnamable” first. True Lovecraft fans will point out that in terms of chronology there’s really another one you should read first, “The Dream Quest Of Unknown Kadath”, but i’ve found that reading them in the written order to be more enjoyable than the chronological order. Plus, these first three stories are much more manageable in size and complexity for those who want to start reading a bit of Lovecraft and don’t want to plunge into Unknown Kadath just yet.

Randolph Carter is one of Lovecraft’s few repeating characters. By this story, he is an old man who has “lost the key to the gate of dreams”. Like several of Lovecraft’s stories, it begins with almost an essay that sets up the mind of the main character before leading in to the story itself. Carter makes several attempts to understand the meaning of the world around him, but finds himself unsatisfied, so he must find a way to retreat back into his dreams from childhood.

The story is both very different from Lovecraft’s other works and very typical for him. It very carefully walks the line between the total cosmic and ghoulish hopelessness of his stories and a kind of childlike belief in the sheer power of dreams and fantasy. It’s almost like Peter Pan with a fog machine… I love it.

Supposedly when this story was published, it wasn’t a big hit. It doesn’t have any monsters or Elder Gods or cults, so maybe that’s why. I can see how it could be less memorable and perhaps less shocking than some other Lovecraft tales. Still, this story is incredible, especially when read in the context of the previous Randolph Carter stories.

I won’t completely spoil the ending, but it is neither completely uplifting nor a total downer, but it does set up a sequel of sorts. I haven’t had time for it yet, but I’m really excited to read it and feature it soon!

26
Oct
09

I’m here to tell you how awesome Spelunky is.

Alright so I haven’t posted since the beginning of the month and I don’t even have an excuse this time. I was lazy. In the last couple days I’ve been playing a free little game from Derek Yu that has compelled me to post though.

It’s called “Spelunky”. This game has been out for several months now and it’s gotten quite a positive critical response, so perhaps I’m a little late to this party, but it’s due out on the XBLA some time in 2010, so at least I’m ahead of those Microsoft loving plebs.

In the game, you play as a little Indiana Jones style explorer and you need to explore these pseudo randomly generated levels in order to get money and plow through to the bottom of the cave. Apparently the game was made with classics like rogue and nethack in mind, meaning it has an initially simple premise and presentation, but it’s complex and rewarding over time.

What’s so awesome about it?

There is a legitimate sense of adventure. The game gives a quick little tutorial if you want it, but it doesn’t tell you anywhere near everything you need to know to survive. You will learn about the game world as you go, and you will enjoy doing it. Maybe you thought every little pile of bones you walked by was purely decorative until one of them jumped up and attacked you. Maybe you thought you could jump on one of those Audrey II style flowering plants. Maybe level 3 had always been lit, until this time, where you need to play though it in the dark! The game does have a limited number of tricks to throw at you, but for the first many plays, it will be a joy to discover them.

It’s not a completely masochistic game though, in case you’re thinking it is the challenge gamer in me doing all the recommending here. You’ll fail ALOT on your way to the bottom, but you’ll learn as you go… and it will never feel truly unfair. The game teaches you to be careful, to learn from your mistakes, and to be methodical.

When you do die (and you will), there is no recovery. You die and the game is over, regardless of how much wealth you built up on your way through the levels. Some things take hit points from you, but some hazards kill you instantly. This makes the game truly tense when you’re down to your last hit, or when you’re dodging monkeys over a spike pit.

I won’t say the game is “infinitely replayable”, because it’s not. The game is hugely replayable though. It will be a long time before you exhaust every possibility and learns everything there is to learn about Spelunky. Even when you do, perhaps you’ll want to play through and try to get the maximum possible amount of money. Perhaps you’ll wanna get through without killing anything, or trying any number of different challenges. I made fun of this kind of gaming when I ripped apart FFVII, but with this game it is particularly encouraged, plus the game is short enough to allow for it without needing you to be a complete lunatic.

Mac users, this game is worth dual booting to play (although I run it in VMware fusion, just to let Windows know it’s subordinated). If you’re running windows and you haven’t played Spelunky yet… give it a shot!

05
Oct
09

Zombieland!

Woo I decided to wait a little late on this post until I had seen Zombieland. I just got back from it. It was a whole lot of fun. I recommend it for zombie fans and horror/comedy fans easily.

Oh you want more though? Okay fine.

Thankfully, it isn’t a comedy where all the good lines are in the trailers. Many really good lines and moments are in the promo material, but this movie has a fair bit more to show you as well. I’m sure some people are going to wonder how scary it is… all I can say is don’t worry. It might get a mild jump or two out of you early on, but the film doesn’t really milk the scares…  it’s just there to have fun.

What really makes it is the characters. They manage to be funny, distinct, and surprisingly real, for this type of movie. For example, Jesse Eisenberg (who is not Michael Cera, despite all evidence to the contrary) plays a nerd who has survived the zombie apocalypse just because he’s neurotic and extremely careful. What a great little spin on the traditional nerd character of so many horror films and comedies. It makes sense, but somehow feels “new”… even if it isn’t. Woody Harrelson is at first a complete badass lunatic, who seems to want to slay zombies in as many different ways possible, but even he manages to get a couple vulnerable moments throughout the film. These are definitely played for laughs in the end, but they make sense with his character.

The other characters (and the celebrity cameo!) are also well written and fun to watch. While we’re mentioning characters, there aren’t any throwaway characters that join up with the group just to get devoured by the zombies later on. This movie doesn’t use stock horror characters at all.

This is not necessarily a negative for me, but it is worth mentioning. Around the middle of the film, the zombies all but disappear from the story. We see them lots around the beginning, with all the witty narration as Eisenberg’s character tells us all the various rules for surviving the zombie apocalypse, then we see tons of them at the end for the big finale, but the middle of the movie has very few zombies. This didn’t bother me so much, because I was enjoying spending time with the characters, but for the restless gorehounds among us, perhaps this needs to be mentioned.

What is perhaps the only negative in this movie is the aforementioned big finale. As you’ve probably seen in the trailer, they end up at an amusement park as a huge amount of zombies chase them around. It was fine at first, but eventually it reached a point where it felt like they just wanted to use EVERY possible amusement park related idea they could, instead of sticking to a few good ones. This is not a huge criticism, but it’s the one point where the movie feels a little over the top and contrived. Of course, this is a tough argument to make, because I am of course complaining about Woody Harrelson shooting zombies while on a roller coaster… so maybe that’s so awesome it can’t even be over the top.

You should absolutely see Zombieland if you’re even remotely interested. I’m very picky about horror comedies, but this is a great one.

30
Sep
09

Settling nerd debates once and for all!

Since I now see my sexy geeky girlfriend on Mondays and Thursdays, it’s getting hard to get a post out on schedule. I think I’m going to try moving to sundays and wednesdays. Adjust your calendars, folks… I know this matters to you.
Today, we’re going to address some easy answers to some tough nerd debates.
Is Deckard a replicant!? I think part of the reason why Blade Runner is so beloved in nerd circles is because of this little ambiguity that completely doesn’t matter. Yeah, if he was a replicant that would be an ironic turn for the story. Yeah, there’s definitely room for that interpretation, but the point is that there’s room for it, not that you are supposed to endlessly debate it one way or the other.
As a side note, one of my current English classes has a real problem with ambiguity. Some of the people absolutely can’t tolerate it and demand one specific reading. Others languish in it and just mentally stop after saying “it’s ambiguous”. I don’t want to accidentally praise Blade Runner here, but the strength of a good ambiguity is that it lets you see multiple (often contradictory) interpretations by themselves, and then realize the beauty of the ambiguity on the whole. If you’re arguing on a scene by scene basis whether or not Deckard is a replicant, you’re missing the point.
I know I’ve said several times that I will soon go after Blade Runner on this blog. I really should at some point, but I just can’t bring myself to sit through it and outline a post.
“They’re not zombies in 28 Days Later… They’re people that are infected with the rage virus.” Sure, technically you may be right here. Although the movie doesn’t go into huge detail about how the rage virus works other than saying it works really fucking fast, the people aren’t exactly the living dead. That being said, 28 Days Later is absolutely a “zombie movie”, even if it features a slight variation on zombie lore. I Am Legend, one of the founding pieces of the zombie subgenre, features vampires, not zombies. It’s a zombie flick, okay? Stop quibbling with this.
Okay so that’s two quick answers to end nerd debate. Here’s a call to start one.
Fahrenheit 451. This book is awesome. I’m sure you know that, though. What bugs me is when people cite this as a book about government censorship, when it’s not at all. It isn’t about some oppressive force wanting to squash all provocative ideas and keeping the people down. It’s about the people themselves no longer wanting those ideas as their minds rot away, since their culture has simplified everything. Fahrenheit 451 itself has been simplified and misunderstood and changed into “that book about the government burning books”.
Now THAT is more ironic than some replicant killing other replicants.
24
Sep
09

Gardens of the Moon – and other fantasy books

Today we’re going to talk about books again. Although I’m an English student, I’m not a smart enough English student to not start a 700 page fantasy novel in the last week of summer. I decided to give Steven Erikson’s series a stab with his first novel: Gardens of the Moon.

I’ve been on a quest for an epic fantasy series that I can actually invest in and stay invested in. Because of that, I’ve read the first book in several different fantasy and fantasy-ish series. In case you’re in even remotely the same boat, I will be offering little comparisons to the competition at the end of this review. Until then though, let’s get into this monster of a book.

Gardens of the Moon is the first book in the “Malazan Book of the Fallen”, which is supposed to be 10 books long, with only one book left to come out. Now, both the book title and the series title might be enough to put off some people, but they were unlikely to read it anyway.

This book is so big in scope, this review might need to be DOUBLE SIZE. Oh yes, that’s right… I made up for missing monday’s post. All of the things I’m about to say are both pros and cons. If they appeal to you, you’ll probably like this book, if they don’t… run away and save yourself the time.

So what’s it about? Well it’s about war and treachery. There is a big war between the Malazan Empire and the various cities and civilizations on the defending continent of Genabackis. The story begins with a huge ass siege, and then spends the rest of the novel building up to another huge confrontation in a city called Darujhistan, which is the biggest and most economically powerful city on the continent.

There are good guys and bad guys on either side. In fact, this book REALLY blurs that traditional fantasy line of heroes of light and minions of darkness. It doesn’t play up this aspect and push the murky morals of it into the open, it just has many characters that you can choose whether you like or not, and then wonder as to what their true motives are, since everyone has hidden motives.

Okay, so I just said many characters. There are MANY characters. I don’t think you understand. For a single 700 page novel, there are an insane amount of characters in this book. Many of them get their own point of view sections as well (not unlike the Song of Ice and Fire series, but we’ll get to that later). That being said, all the characters that are important do get equal attention, and the plots are woven together expertly. I never found myself wondering for 50 pages where someone was, since Erikson jumps around so much. Of course, this means that some characters end up really well developed and others end up as “so-and-so, the badass assassin dude”.

Everyone is badass too. All of the assassins are just a few notches from the best assassin ever. There are wizards that are so powerful they give other wizards headaches if they stand in the same room. There are even “ascendants”, who are the God like forces in the novel. They’re kind of like Greek Gods, in that they have personalities and they secretly manipulate people from behind the scenes. They can be killed as well, which of course means there are characters so badass the Gods fear them. Divine intervention is completely probable in this book. Some people will think it’s a lazy way out of certain situations, but I’ve found that Erikson hasn’t used it just to get himself out of a tight spot yet.

This is a fantasy novel that involves tons of magic. The sorcery in this book is not only overtly explained, it’s absolutely devastating. One of the first memorable moments in the book involves a mage that has been split in half during the opening battle, desperately trying to mend his wounds with spells.

Oh yeah that leads me in to my next thing: it’s really bloody. The action sequences are excellent too. Erikson really knows how to write about a sword fight and make it seem interesting on both a visceral level and a tactical level.

All of these things you can kind of take either way, so let’s talk a bit more about what I personally thought of this book. I found myself really rooting for some of the characters, but finding them all interesting in their own way. I though the action was really well done throughout. The only thing about the writing I didn’t like was that some characters warranted way more physical description than others, and for no real reason. Some human characters get huge and repeated amounts of description, whereas stranger and non human characters do not. Maybe I’m just used to my pal China Mieville, who will launch into the most awesome creature descriptions whenever you give him the chance.

The other thing I found myself struggling with was the ending. I guess it’s just a symptom of having such a gigantic book, with this book as just the first in a series of ten, but there were many threads that were hinted at early in the book that didn’t tie up at the end. Obviously, they will be continued in the later ones, but they were ones that I expected to close. Some characters also got no concluding sections, with just their last moment being whatever they did in the last confrontation. Like… they lived, but I don’t know where they’re going from here or what they’re planning.

Also, some really strange magical shit happened at the end of the book that irked, unlike the magic in the rest of the story. At one point, a dragon is released into the city (and Erikson was doing such a good job of avoiding fantasy cliches up until then), and one character turns into a dragon to fight it. Then when they fight, they both turn into their humanoid forms and duke it out with swords… okay? Also a weird magical force that was never even mentioned until that point showed up and did some pretty important things. I assume it will be explained in future stories… but graaah.

Despite my quibbles, I will read the next book at some point. Not right away, since I have a pile of other books to read, but eventually. I’ll look forward to it as well I’m sure.

Now, for some cheap shots!

- The Song of Ice and Fire. Listen to me George R. R. Martin fans. This series will not end. The author has no interest in finishing it in a timely or professional manner. It was a pretty good series, but George has simply fallen out of love with it. Erikson, on the other hand, put out his books at a good clip, and has only one left (fingers crossed).

- The Black Company. Erikson’s books owe a little debt to Glen Cook’s Black Company books. I really wanted to like them, but I found the writing style and general pacing to be irritating. There was no sense of scope or feel for the overall flow of the story. It just felt like small skirmishes that were interchangeable.

- The Wheel of Time. I wanted to point and laugh… but that would be just cruel.

18
Sep
09

Dumb shit people say after trailers.

I just watched the new trailer for “Paranormal Activity”, which is getting some serious buzz as the next big thing in the horror genre. I’ll cross my fingers for that, but that isn’t the point of this post. The trailer used night vision cameras pointed at a test audience freaking out to kind of build hype for the next “scariest movie ever made”. [Rec] did this too, and I’m sure some other horror film did it before that. I almost thought “hmm, kinda like that one [Rec] Trailer”, just in terms of how the film is pitched… but then I caught myself about to say something stupid.

What other stupid things can people say based on trailers alone? Well let’s list a few.

“A comedy with zombies? Totally rips off Shaun of the Dead…”

Example : Zombieland.

Shaun of the Dead kicked a whole lot of ass and I’m glad it got a huge audience instead of just the usual zombie loving cult people, but it was by no means the first comedy with zombies. In fact, Shaun of the Dead owes plenty of its style and tone to the Return of the Living Dead series, as well as several others. Great film, but don’t call others like it a rip off just because it’s the only zombie comedy you’ve ever seen. While we’re at it… who’s psyched for Zombieland?

OMG it’s like a documentary or something! IS IT REAL OR JUST FAKE LOL!?

Example : The Poughkeepsie Tapes. Texas Chainsaw Massacre. The Blair Witch Project.

There’s a sub group for these people, the people that bash the movie because it’s “fake”. Selling a movie as “found footage” from a real event can sometimes lend it some real atmosphere, but the filmmakers are never expecting you to actually be fooled by this. Sometimes it’s done really well, sometimes it’s done really poorly, but it’s never bad because it pretends it really happened and it didn’t. Most movies pretend things happen.

This movie looks so scary can someone please give me a plot synopsis and spoil every scary part in great detail!?!?

Example : MANY.

This one seems to be mostly symptomatic of IMDB, and it seems to be relatively new. I don’t understand this at all. It seems to come from people that have a genuine interest in horror movies, but psyche themselves out to the point where they can’t bring themselves to actually sit through one. I don’t know how that can actually occur in someone’s head, since the curiosity in the story demonstrates a desire to see it, why would someone want it cheapened? If I told you I had a real interest in Tolstoy, but I don’t want to read Tolstoy, I just want to have it explained to me in great detail, wouldn’t you question that?

Maybe I’ll come up with more of these eventually, but those are the ones that jump to mind after spending a little too long browsing around online. Sorry this post was late, but I’ll keep on the normal schedule on Monday!

14
Sep
09

Area 51 – This conspiracy sucks.

So I’ve slowed down on my gaming in the last couple weeks. I think it’s because I’m sitting on a bunch of really involved games that I don’t have the time or concentration to sit down and learn, so I’ve been playing more brainless stuff in the meantime.

Lately I’ve been giving Area 51 a shot. It’s EVERYTHING that’s wrong with first person shooters today. Please note I’m not referring to the old arcade shooter game. That one is a classic in many ways. I’m talking about the shooter from 2005…. it’s just awful.

Let’s start with the story. I’ll admit, I wasn’t expecting a really original or involved plot, but man is this one run of the mill. Ready? Something goes wrong at Area 51, and your dude is sent in with a bunch of other dudes to stop it. Oh noes! It’s a viral infection that’s turning everyone into bloodthirsty aliens! Oh noes! Your squad is slowly but surely killed off by scripted in game events!

David Duchovny voices the main character, who dumps huge amounts of already revealed exposition in voice overs between levels. Now, I love David Duchovny. I’m a big Californication fan. His voice acting is up there with Tobey Maguire’s for the worst ever in a video game. He sounds like he was woken up in the middle of the night and forced in front of a microphone. It’s awful.

Eventually, you’re the only dude left and you get exposed to the virus. For some reason, instead of turning you into one of the monsters you’ve been fighting, it gives you the ability to switch between mutant and human form… Neither one of these are interesting.

Human form gets the typical array of FPS guns as you take on about 3 or 4 different enemy types in really repetitive environments. Mutant form lets you shoot parasites (which behave quite a bit like bullets) or claw people, but you constantly need to replenish your mutagen. I found human form to be far more effective anyway… so that gameplay element gets immediately shot down.

It has all the things that games this recent should not be able to get away with, which I shall list in sentence fragments: Labeling objectives that are five feet away. Inane fetch quests where you get a key in one room and use it in the next room over. Repetitive level design that gives no sense of tension, progression, or exploration. Ridiculous amounts of health and ammo so that you’re always maxed out, even at higher difficulties.

There’s talk about making a film about the game. Hoo boy. It’ll be REALLY dull unless they punch it up and depart from the story big time. Wikipedia says they’ve hired Grant Morrison (a huge comic legend that I think is pretty okay) to write it. He’s known for really original stuff though, so maybe he’ll do something cool with it, like maybe portraying the aliens as sympathetic and the humans as the bad guys! Maybe they just want to leave Area 51 and we’re keeping them here against their will and experimenting on them! Oooh maybe the evil scientists are trying to capture boring protagonist guy because he is the only one that can mutate at will to use their abilities!

Nah that’d be stupid.